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	<title>BloodLine Guild</title>
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	<link>http://www.blood-line.com</link>
	<description>Blood alone moves the wheels of history</description>
	<lastBuildDate>Mon, 20 Feb 2012 17:43:27 +0000</lastBuildDate>
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		<title>Guild Wars 2 Preview Roundup</title>
		<link>http://www.blood-line.com/2012/02/guild-wars-2-preview-roundup/</link>
		<comments>http://www.blood-line.com/2012/02/guild-wars-2-preview-roundup/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 17:31:55 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=267</guid>
		<description><![CDATA[The press NDA has been lifted, and that means Guild Wars 2 news. I nabbed some snippets from some of the first few previews so you can see what people are saying, so far its a lot of positive feedback, but we&#8217;ve seen that all before. Is it all hype? can Guild Wars 2 follow through with the inflated expectations people have, or will it fall flat like so many AAA releases have in the past few years? You be the judge and weigh in with your thoughts in the comments below. From Kotaku: Ten Things I Learned From the Guild Wars 2 Beta Weekend. As you explore the world of Tyria on your quest to unravel your character&#8217;s personal story you&#8217;ll constantly be stumbling across world events, special situations that might be worth your while getting involved in. Maybe there&#8217;s a scrapyard that needs a little cleaning up. Perhaps a band of harpies is attacking an outpost and they need help breaking the creatures&#8217; moral. There&#8217;s no one to click on, and you aren&#8217;t obligated to participate; they&#8217;re just adventures waiting for an adventurer. From Massively: Massively&#8217;s Guild Wars 2 closed beta impressions. Given that, you don&#8217;t really have a game where everybody&#8217;s their own healer &#8212; you have a game where healers are unnecessary because combat rewards intelligent play and there&#8217;s an incredibly well-designed system of boons across every profession&#8217;s skills. That said, I do have to say that my self-heal was in high demand during more challenging endeavors. In the level 30 dungeon, for example, it made a huge difference. However, it only made such a difference when used with strategic timing and positioning. Using your heal while standing in the middle of enemy AoE isn&#8217;t going to cut it. From MMORPG: The Closed Beta Preview At first you’ll start with just your basic heal skill, and little else. But as you level, and explore to find “skill point challenges” littered around the world (there’s that exploration focus again) you’ll gain skill points. Each skill of your profession costs a different amount, with the more crazy powerful ones costing the most. So you can either use a point or two to get some skills early, or you can save and get something extremely useful and fun (flamethrower on the Engineer!) early on. Either way, if you hunt down all the skill challenges you’ll be able to get every skill for your profession by the time you reach level 80. Just like in GW1 though, you can only ever equip as many as your hotbar can hold. So it’s up to you to figure out what combination works best for you. I know I spent some points on other healing skills I don’t really care for, but it just means I’ll have to wait longer to get other skills. There is no “re-speccing” of skills because there doesn’t need to be. You just have to wait to get more skill points and eventually you’ll unlock them all. From [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>SWTOR Raid Progression Update</title>
		<link>http://www.blood-line.com/2012/02/swtor-raid-progression-update/</link>
		<comments>http://www.blood-line.com/2012/02/swtor-raid-progression-update/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 05:34:20 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=262</guid>
		<description><![CDATA[Its been a while since we updated folks on our raid progress, here&#8217;s where we are so far: 8 Man EV Normal Mode: 5/5 EV Hard Mode: 4/5 EV Nightmare: 1/5 KP Normal Mode: 5/5 KP Hard Mode: 5/5 KP Nightmare Mode: 0/5 16 Man EV Normal mode: 3/5 Big grats to the raiders that keep pushing, and looking forward to seeing more and more people jumping in there!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SWTOR PvP Gear Changes Explained</title>
		<link>http://www.blood-line.com/2012/02/swtor-pvp-gear-changes-explained/</link>
		<comments>http://www.blood-line.com/2012/02/swtor-pvp-gear-changes-explained/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:24:31 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=250</guid>
		<description><![CDATA[The recently released notes for patch 1.1.2 raised a lot of eyebrows when people saw the following line: The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus. At first glance it appeared that gearing up would be more difficult than it is now, but that was debunked by some dev posts today. It&#8217;s obvious from comments here that the patch note is not specific enough, so we&#8217;ll get it updated before the patch goes to the live servers. Here are some specifics: Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady. We do still intend on adding more intro level 50 PvP items as well as change how Battlemaster Commendations operate toward the same &#8216;steady&#8217; goal. It&#8217;s just the scope of that change was more than could be done in a weekly patch as it included vendor changes, conversions to existing commendations on players already, etc. That being said, the current interim &#8216;gearing up&#8217; system will change significantly when we introduce Ranked Warzones (aiming for Game Update 1.2). Stay tuned for more details on that. - Gabe And: The cost of Champion and Centurion items are NOT changing. The chance for a Battlemaster Commendation to be in a Battlemaster Bag is NOT changing. It is still 25%. To reiterate the mention in my previous post, we will be changing Battlemaster Commendation drops in a future patch toward the same &#8216;steady&#8217; progession goal without changing the overall average time to gear up. When you break it all down, gearing up as a fresh 50 will be a LOT less painful, and they&#8217;ll essentially be getting a new champ piece for every 10 bags they open up, as someone that has gone 0-52 without a single piece in the current system, I&#8217;m 100% behind this change. Join the forum discussion on this post]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Important Aion Information</title>
		<link>http://www.blood-line.com/2012/01/important-aion-information/</link>
		<comments>http://www.blood-line.com/2012/01/important-aion-information/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 06:04:13 +0000</pubDate>
		<dc:creator>Recon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=243</guid>
		<description><![CDATA[All, If you are still interested in Aion there is a VERY important announcement. The veteran&#8217;s reward program is changing, if you have veteran rewards still unclaimed, as of Feb 28th 2012 if they are unclaimed they will NOT be able to be claimed. More information can be found at the following link: http://forums.na.aiononline.com/na/showthread.php?t=76238 Hope to see some people back in game *not holding breath* ~Recon]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Bioware clears up SWTOR Resolution questions.</title>
		<link>http://www.blood-line.com/2012/01/bioware-clears-up-swtor-resolution-questions/</link>
		<comments>http://www.blood-line.com/2012/01/bioware-clears-up-swtor-resolution-questions/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 22:51:10 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=239</guid>
		<description><![CDATA[From Stephen Reid- &#8220;Hey everyone, thanks for bearing with us as we investigated the concerns raised here. After investigation, it seems that the confusion here is a combination of a UI issue that&#8217;s been resolved and a feature that&#8217;s working as intended, but the reason why it&#8217;s &#8216;working as intended&#8217; needs explanation. First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct &#8211; there are only supposed to be two texture choices, &#8216;Low&#8217; and &#8216;High&#8217;. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a &#8216;Medium&#8217; choice &#8211; that was a bug. Here&#8217;s where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines. In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you&#8217;ll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen. During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our &#8216;maximum resolution&#8217; textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a &#8216;texture atlas&#8217;. To understand that I&#8217;ve got to get technical for a minute. When a character in the game is &#8216;seen&#8217; by another character &#8211; ie, gets close to your field of view &#8211; the client has to &#8216;draw&#8217; that character for you to see. As the character is &#8216;drawn&#8217; for you there are a number of what are known as &#8216;draw calls&#8217; where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our &#8216;maximum resolution&#8217; textures a large number of draw calls are made per character, but that wasn&#8217;t practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>BloodLine Mobile has arrived!</title>
		<link>http://www.blood-line.com/2012/01/bloodline-mobile-has-arrived/</link>
		<comments>http://www.blood-line.com/2012/01/bloodline-mobile-has-arrived/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 17:54:20 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[BloodLine]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=233</guid>
		<description><![CDATA[Pretty big news for those that use your phone/tablet to browse the site. We now have a mobile version! Currently the main page and Calendar are fully functional, working on some forum issues with smaller screens still, but you can check raid/event times on the go even faster now.]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Upcoming SWTOR PvP update revealed!</title>
		<link>http://www.blood-line.com/2012/01/upcoming-swtor-pvp-update-revealed/</link>
		<comments>http://www.blood-line.com/2012/01/upcoming-swtor-pvp-update-revealed/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 10:45:16 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=227</guid>
		<description><![CDATA[Kinda nice to be playing a game where the PvP side of things isn&#8217;t ignored&#8230; Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic! In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though &#8211; the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future. We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going. First and foremost here is what we are addressing as a top priority: Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January. Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January &#8211; such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone. Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on. We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations. Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in. This is not a complete list of everything we’re working on that’s PvP related, but we have [...]]]></description>
		<wfw:commentRss>http://www.blood-line.com/2012/01/upcoming-swtor-pvp-update-revealed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Eternity Vault Cleared!</title>
		<link>http://www.blood-line.com/2012/01/eternity-vault-cleared/</link>
		<comments>http://www.blood-line.com/2012/01/eternity-vault-cleared/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 06:22:42 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=217</guid>
		<description><![CDATA[Grats to all who participated and the lucky ones that got loot! Check the Calendar for upcoming raid times! Join the forum discussion on this post]]></description>
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		<slash:comments>0</slash:comments>
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		<title>World Boss Down, it begins!</title>
		<link>http://www.blood-line.com/2011/12/world-boss-down-it-begins/</link>
		<comments>http://www.blood-line.com/2011/12/world-boss-down-it-begins/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 05:47:02 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SWTOR]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=207</guid>
		<description><![CDATA[Took out Grandfather in Balmorra today, dropped two purple mods and a purple armor piece. Grats to Prefect on the armor! Join the forum discussion on this post]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Guild Wars 2: Mesmer Reveal!</title>
		<link>http://www.blood-line.com/2011/12/guild-wars-2-mesmer-reveal/</link>
		<comments>http://www.blood-line.com/2011/12/guild-wars-2-mesmer-reveal/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 22:44:41 +0000</pubDate>
		<dc:creator>Dalgar</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://www.blood-line.com/?p=204</guid>
		<description><![CDATA[Join the forum discussion on this post]]></description>
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		<slash:comments>0</slash:comments>
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